Project Details

  • 9 weeks development (Full Time)

  • Created in our own engine

  • Written in C++

  • Scripts written in Lua

  • Levels created in Unity

  • 5 Programmers

  • 2 Level Designers

  • 3 Graphical Artists

  • 3 Technical Artists


Seeing as all of the tools we had and were going to need were all done, this project gave me a wonderful opportunity to do R&D in every sense of the word.

I've worked a lot more with shaders than I think I've ever done before, I've done more research into the OpenMaya API (only to realise that I need to spend more time with it, limitless possibilities and a fair bit more work compared to PyMel), I've worked a little bit on our engine, making our shadows look smoother by implementing Percentage-Closer Filtering. While this work was done in a shader I still feel like it was more engine-side work than making a visual effect and slapping it on an asset. 

Last updated: 30th June - 2018