Corgi Bootcamp
Project Details
- 9 weeks development (Full Time)
- Created in our own engine
- Written in C++
- Scripts written in Lua
- Levels created in Unity
- 5 Programmers
- 2 Level Designers
- 3 Graphical Artists
- 3 Technical Artists
Responsibilities
Seeing as all of the tools we had and were going to need were all done, this project gave me a wonderful opportunity to do R&D in every sense of the word.
I've worked a lot more with shaders than I think I've ever done before. I've done more research into the OpenMaya API (only to realise that I need to spend more time with it; limitless possibilities and a fair bit more work compared to PyMel), and I've worked a little bit on our engine, making our shadows look smoother by implementing Percentage-Closer Filtering. While this work was done in a shader I still feel like it was more engine-side work than making a visual effect and slapping it on an asset.
Last updated: 30th June 2018