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Corgi Bootcamp

Project Details

  • 9 weeks development (Full Time)
  • Created in our own engine
  • Written in C++
  • Scripts written in Lua
  • Levels created in Unity
  • 5 Programmers
  • 2 Level Designers
  • 3 Graphical Artists
  • 3 Technical Artists

Responsibilities

Seeing as all of the tools we had and were going to need were all done, this project gave me a wonderful opportunity to do R&D in every sense of the word.

I've worked a lot more with shaders than I think I've ever done before. I've done more research into the OpenMaya API (only to realise that I need to spend more time with it; limitless possibilities and a fair bit more work compared to PyMel), and I've worked a little bit on our engine, making our shadows look smoother by implementing Percentage-Closer Filtering. While this work was done in a shader I still feel like it was more engine-side work than making a visual effect and slapping it on an asset.

Last updated: 30th June 2018