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NE:ON

Project Details

  • 10 weeks development (Half Time)
  • Created in our own engine
  • Written in C++
  • Scripts written in Lua
  • Levels created in Unity
  • 5 Programmers
  • 2 Level Designers
  • 3 Graphical Artists
  • 3 Technical Artists

Responsibilities

During the early stages of this project, my main responsibility was to make sure that all of our pipeline tools were functioning properly and up to date with project specifications. This included the various different exporter tools as well as our particle editor, which I co-developed with Linus Axelsson (Neon Smoke).

Later in the project, after all of the pre-production was done and our tools were maintained, I started looking into some interesting shader research and development. In terms of effects, my contributions were the dissolve on the enemies, the distortion/corrupted effect on walls, and the screen shader effect.

Dissolve shader
Dissolve shader.
Distortion shader
Distortion shader.
Screen shader
Screen shader.

The Team

Programmers

  • Lukas Svensson
  • Axel Emanuelsson
  • Sebastian Fransson
  • Robin Widegren
  • Magnus Cristiansson

Level Designers

  • Annette Wendel
  • Jonas Lagerqvist

Graphical Artists

  • Anton Petersson
  • Hans 'Hini' Häggmark
  • Tomas Tagesson

Technical Artists

  • Martin Allers
  • Magnus Christensson
  • Hampus Ehrenpris

Last updated: 15th May 2018